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Real-Time Multiplayer Infrastructure
2024High-concurrency distributed system for real-time gaming and microtransactions.
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Tech Stack
Key Features
- 01High-Concurrency Distributed Systems
- 02Sub-millisecond Latency Optimization
- 03Hybrid Web2/Web3 Payment Architecture
- 04Zero-Trust Network Security (ZeroTier)
- 05Event-Sourced Transaction Integrity
Project Details
Architected a high-performance distributed infrastructure for a Real-Time Multiplayer Platform, designed to handle massive concurrency and sub-millisecond latency. The system powers real-time multiplayer interactions, high-frequency state synchronization, and instant financial settlements. Leveraging the speed of the Bun runtime and Hono framework, I built a lightweight, high-throughput API layer. The system utilizes RabbitMQ for reliable event sourcing, ensuring that every game outcome and transaction is processed accurately even under peak loads. Security was a primary focus; I implemented a private networking layer using ZeroTier to isolate the admin back-office from the public internet. The platform also integrates Web3 wallet connections for hybrid fiat-crypto payment flows, bridging traditional gaming with blockchain economy.





